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It provides structured systems, performance-focused architecture, and developer tooling that allows complete games to be authored, played, and extended entirely within WordPress.<\/p>\n\n<p>Whether you\u2019re building a narrative RPG, an educational experience, or an experimental interactive world, Orbem Studio gives you the tools to ship.<\/p>\n\n<h3>Key Features<\/h3>\n\n<h4>\ud83c\udfae Full Front-End Game Engine<\/h4>\n\n<ul>\n<li>Real-time player movement<\/li>\n<li>Interactive maps and collision-aware elements<\/li>\n<li>Directional character asset and animations assignments<\/li>\n<li>Trigger-based interactions<\/li>\n<\/ul>\n\n<h4>\ud83e\udde9 Modular Game Objects<\/h4>\n\n<ul>\n<li>Areas, missions, cutscenes, enemies, items, explainer popups, focus view items, weapons, and characters<\/li>\n<li>All content managed as WordPress custom post types using proprietary custom fields<\/li>\n<li>Fully extensible metadata-driven design<\/li>\n<\/ul>\n\n<h4>\ud83e\udde0 Mission &amp; Progression System<\/h4>\n\n<ul>\n<li>Branching mission chains<\/li>\n<li>Conditional triggers and unlocks<\/li>\n<li>Persistent player state<\/li>\n<li>Health, mana, power, experience, currency, and leveling<\/li>\n<\/ul>\n\n<h4>\ud83d\udee0 Developer Mode (Admin-Only)<\/h4>\n\n<ul>\n<li>Live in-game object\/character placement<\/li>\n<li>Visual trigger overlays<\/li>\n<li>Admin-only editing tools<\/li>\n<li>Level selector for easy level building<\/li>\n<li>Rapid iteration without page reloads<\/li>\n<li>Front end wall-builder<\/li>\n<\/ul>\n\n<h4>\ud83d\udce6 Inventory &amp; Equipment System<\/h4>\n\n<ul>\n<li>Storage limits<\/li>\n<li>Weapons, gear, and consumables<\/li>\n<li>Equip \/ unequip logic<\/li>\n<li>Character-bound equipment support<\/li>\n<\/ul>\n\n<h4>\ud83d\udd0a Media-Rich Storytelling<\/h4>\n\n<ul>\n<li>Cutscenes and scripted events<\/li>\n<li>Per-area &amp; per-cutscene music<\/li>\n<li>Sound effects and audio triggers<\/li>\n<li>Intro videos and cinematic playback<\/li>\n<\/ul>\n\n<h4>\ud83d\udd10 Secure &amp; Performant<\/h4>\n\n<ul>\n<li>REST API\u2013based architecture<\/li>\n<li>Permission-aware custom endpoints<\/li>\n<li>Subscriber-safe gameplay routes<\/li>\n<li>Optimized meta access and caching strategies<\/li>\n<\/ul>\n\n<h4>\ud83e\uddd1\u200d\ud83d\udcbb Built for Developers<\/h4>\n\n<ul>\n<li>Clean, modern PHP architecture<\/li>\n<li>Environment-aware behavior (local vs production)<\/li>\n<li>Extensible via hooks and filters<\/li>\n<li>No hard dependency on third-party services<\/li>\n<\/ul>\n\n<h3>Use Cases<\/h3>\n\n<ul>\n<li>Narrative RPGs<\/li>\n<li>Interactive fiction<\/li>\n<li>Educational games<\/li>\n<li>Gamified onboarding<\/li>\n<li>Experimental storytelling<\/li>\n<li>Browser-based adventure games<\/li>\n<\/ul>\n\n<p>If it can be represented spatially and interactively, Orbem Studio can power it.<\/p>\n\n<h3>External Services<\/h3>\n\n<p>This plugin connects to third-party services to provide optional functionality related to authentication and text-to-speech features.<\/p>\n\n<h4>Google Text-to-Speech API<\/h4>\n\n<p>Orbem Studio can optionally use the Google Text-to-Speech API to generate spoken audio for in-game dialogue and narration.<\/p>\n\n<p>What the service is used for:\nThe service is used to convert in-game cutscene and explainer popup text content into synthesized speech audio.<\/p>\n\n<p>What data is sent and when:\nWhen text-to-speech is enabled by the site administrator and triggered by player interaction, the plugin sends the following data to Google:\n- The text content to be synthesized\n- The configured language and voice parameters\n- The API key provided by the site administrator<\/p>\n\n<p>No personal user data is sent by default. The text content is only sent at the moment audio generation is requested.<\/p>\n\n<p>Service provider:\nGoogle LLC<\/p>\n\n<p>Terms of Service:\nhttps:\/\/cloud.google.com\/terms<\/p>\n\n<p>Privacy Policy:\nhttps:\/\/policies.google.com\/privacy<\/p>\n\n<h4>Google OAuth \/ Token Verification<\/h4>\n\n<p>Orbem Studio supports optional Google Sign-In functionality to allow users to authenticate using their Google account.<\/p>\n\n<p>What the service is used for:\nThe service is used to verify the authenticity of a Google ID token during login.<\/p>\n\n<p>What data is sent and when:\nWhen a user logs in using Google Sign-In, the plugin sends:\n- The Google ID token provided by the user\u2019s browser<\/p>\n\n<p>This request is made once per login attempt to verify the token\u2019s validity. The plugin does not store Google credentials.<\/p>\n\n<p>Service provider:\nGoogle LLC<\/p>\n\n<p>Terms of Service:\nhttps:\/\/developers.google.com\/identity\/terms<\/p>\n\n<p>Privacy Policy:\nhttps:\/\/policies.google.com\/privacy<\/p>\n\n<!--section=installation-->\n<ol>\n<li>Upload the <code>orbem-studio<\/code> folder to <code>\/wp-content\/plugins\/<\/code><\/li>\n<li>Activate the plugin through the <strong>Plugins<\/strong> menu in WordPress<\/li>\n<li>Follow setup steps in the global game settings under <strong>Orbem Studio<\/strong> in the admin menu<\/li>\n<li>Publish the page or auto generate one and begin building your game world<\/li>\n<\/ol>\n\n<!--section=faq-->\n<dl>\n<dt id=\"does%20this%20require%20an%20external%20game%20engine%3F\"><h3>Does this require an external game engine?<\/h3><\/dt>\n<dd><p>No. Orbem Studio runs entirely inside WordPress.<\/p><\/dd>\n<dt id=\"is%20this%20plugin%20for%20developers%20only%3F\"><h3>Is this plugin for developers only?<\/h3><\/dt>\n<dd><p>Developers can extend the game engine if desired, but non-technical creators can build complete experiences using the admin interface alone.<\/p><\/dd>\n<dt id=\"can%20subscribers%20play%20the%20game%3F\"><h3>Can subscribers play the game?<\/h3><\/dt>\n<dd><p>Yes. Gameplay routes are designed to support subscribers and logged-in users safely.<\/p><\/dd>\n<dt id=\"can%20guests%20play%20without%20logging%20in%3F\"><h3>Can guests play without logging in?<\/h3><\/dt>\n<dd><p>This is configurable. You can require login or allow guest gameplay depending on your settings. (Note: logged-out users will not have persisted game play data)<\/p><\/dd>\n<dt id=\"is%20orbem%20studio%20extensible%3F\"><h3>Is Orbem Studio extensible?<\/h3><\/dt>\n<dd><p>Yes. All systems are designed to be extended using WordPress hooks, filters, and custom metadata.<\/p><\/dd>\n<dt id=\"where%20can%20i%20find%20documentation%20for%20orbem%20studio%3F\"><h3>Where can I find documentation for Orbem Studio?<\/h3><\/dt>\n<dd><p>We have extensive documentation at https:\/\/orbemorder.com\/orbem-studio\/docs\/readme. Tutorials can be found on our channel at https:\/\/youtube.com\/@orbemorder.<\/p><\/dd>\n\n<\/dl>\n\n<!--section=changelog-->\n<h4>1.3.9<\/h4>\n\n<ul>\n<li>Enhance cutscene instruction.<\/li>\n<li>Fix click next target for cutscenes.<\/li>\n<\/ul>\n\n<h4>1.3.8<\/h4>\n\n<ul>\n<li>Fix mobile enemy targeting.<\/li>\n<li>Fix custom css code styles.<\/li>\n<\/ul>\n\n<h4>1.3.7<\/h4>\n\n<ul>\n<li>Color code devmode triggers<\/li>\n<li>Fix mobile combat hitbox.<\/li>\n<\/ul>\n\n<h4>1.3.6<\/h4>\n\n<ul>\n<li>allow enemy kill logged out.<\/li>\n<\/ul>\n\n<h4>1.3.5<\/h4>\n\n<ul>\n<li>Remove item after mission.<\/li>\n<li>Fix enemy trigger mission.<\/li>\n<\/ul>\n\n<h4>1.3.4<\/h4>\n\n<ul>\n<li>Fix duplicate game options menu.<\/li>\n<li>Remove ghost enemies.<\/li>\n<\/ul>\n\n<h4>1.3.3<\/h4>\n\n<ul>\n<li>Optimize combat.<\/li>\n<li>Fix broken index.<\/li>\n<li>Add lose message option.<\/li>\n<li>Fix after mission cutscene trigger.<\/li>\n<li>Add custom css menu.<\/li>\n<\/ul>\n\n<h4>1.3.2<\/h4>\n\n<ul>\n<li>Add obstacle avoidance to runner enemy.<\/li>\n<li>Add weapons sound.<\/li>\n<li>Add enemy sound.<\/li>\n<li>Fix mobile hit.<\/li>\n<li>Fix mobile start position.<\/li>\n<\/ul>\n\n<h4>1.3.1<\/h4>\n\n<ul>\n<li>Fix meta labels for selects.<\/li>\n<li>Unrestrict page type for game page.<\/li>\n<li>Multi select enemy triggers for mission.<\/li>\n<li>Force scroll behavior on site to allow movement.<\/li>\n<li>Speed up enemy runner attack.<\/li>\n<li>Allow enemy trigger after cutscene.<\/li>\n<\/ul>\n\n<h4>1.3.0<\/h4>\n\n<ul>\n<li>Add runner enemy logic.<\/li>\n<li>Add health bars to enemies.<\/li>\n<li>Add enemy hurt animation.<\/li>\n<li>Add enemy attack image logic.<\/li>\n<li>Remove character image required.<\/li>\n<\/ul>\n\n<h4>1.2.6<\/h4>\n\n<ul>\n<li>Fix cutscene size and position.<\/li>\n<li>Fix mobile walking\/action key.<\/li>\n<\/ul>\n\n<h4>1.2.5<\/h4>\n\n<ul>\n<li>Version fix.<\/li>\n<\/ul>\n\n<h4>1.2.4<\/h4>\n\n<ul>\n<li>Fix cutscene autoplay without voice.<\/li>\n<li>Add multiselect for areas in meta.<\/li>\n<\/ul>\n\n<h4>1.2.3<\/h4>\n\n<ul>\n<li>Add materialize after explainer close for cutscenes.<\/li>\n<li>Add clickable close option for explainer.<\/li>\n<\/ul>\n\n<h4>1.2.2<\/h4>\n\n<ul>\n<li>Add mobile start screen option.<\/li>\n<li>Allow more content in explainers.<\/li>\n<li>Fix menu zindex.<\/li>\n<\/ul>\n\n<h4>1.2.1<\/h4>\n\n<ul>\n<li>Fix new game reset.<\/li>\n<li>Add mission complete on focus view.<\/li>\n<li>Add item triggers for cutscenes.<\/li>\n<li>Add mobile controls.<\/li>\n<li>Remove hardcoded explainer background.<\/li>\n<li>Make cutscene multiselect.<\/li>\n<\/ul>\n\n<h4>1.2.0<\/h4>\n\n<ul>\n<li>Fix dev mode engage.<\/li>\n<li>Add player name selection option.<\/li>\n<li>Add remove\/materialize cutscene triggers for focus view.<\/li>\n<li>Fix some select meta fields.<\/li>\n<li>Add clickable interaction state for items.<\/li>\n<\/ul>\n\n<h4>1.1.10<\/h4>\n\n<ul>\n<li>Fix draggable items.<\/li>\n<li>Remove logged in dependency for get calls.<\/li>\n<\/ul>\n\n<h4>1.1.9<\/h4>\n\n<ul>\n<li>Update select meta field to display titles.<\/li>\n<li>Fix draggable items when logged out.<\/li>\n<\/ul>\n\n<h4>1.1.8<\/h4>\n\n<ul>\n<li>Make npc movement after or before cutscene option.<\/li>\n<li>Stop passable characters from stopping when touching main character.<\/li>\n<li>Allow auto next dialogue without voice.<\/li>\n<li>Fix first dialogue rush issue.<\/li>\n<\/ul>\n\n<h4>1.1.7<\/h4>\n\n<ul>\n<li>Remove main character hard coded width.<\/li>\n<li>Add option to choose storage menu tabs.<\/li>\n<\/ul>\n\n<h4>1.1.6<\/h4>\n\n<ul>\n<li>Fix cutscene removal typo.<\/li>\n<li>Allow all blocks for explainer content editor.<\/li>\n<li>Fix mobile scroll event.<\/li>\n<li>Add mobile action key.<\/li>\n<\/ul>\n\n<h4>1.1.5<\/h4>\n\n<ul>\n<li>Add cutscene removal feature.<\/li>\n<li>Fix margin after cutscene trigger.<\/li>\n<li>Fix select array var error.<\/li>\n<\/ul>\n\n<h4>1.1.4<\/h4>\n\n<ul>\n<li>Add option to make characters passable.<\/li>\n<li>Fix meta field array select data saves.<\/li>\n<li>Add option to no offer login.<\/li>\n<\/ul>\n\n<h4>1.1.3<\/h4>\n\n<ul>\n<li>Fix console error for cutscenes without main character.<\/li>\n<\/ul>\n\n<h4>1.1.1<\/h4>\n\n<ul>\n<li>Enable materialize after mission function.<\/li>\n<li>Remove disruptive required fields.<\/li>\n<li>Fix console error for cutscenes without main character.<\/li>\n<li>Fix money console error.<\/li>\n<\/ul>\n\n<h4>1.1.0<\/h4>\n\n<ul>\n<li>Fix collectable interacted state.<\/li>\n<li>Add game generate to wizard.<\/li>\n<li>Fix dev mode visibility.<\/li>\n<li>Add deactivation option data removal.<\/li>\n<li>Fix empty point console error.<\/li>\n<li>Fix admin menu collapse for submenus.<\/li>\n<\/ul>\n\n<h4>1.0.5<\/h4>\n\n<ul>\n<li>Fix wall builder.<\/li>\n<li>Fix materialize item trigger.<\/li>\n<li>Add disable image upload scaling for map uploads.<\/li>\n<\/ul>\n\n<h4>1.0.4<\/h4>\n\n<ul>\n<li>Fix setup wizard trigger.<\/li>\n<li>Add collapsible groups for non required.<\/li>\n<li>Fix required fields logic on Gutenberg enabled pages.<\/li>\n<li>Fix character image issue.<\/li>\n<\/ul>\n\n<h4>1.0.3<\/h4>\n\n<ul>\n<li>Add required field logic.<\/li>\n<li>Add field groups in post types.<\/li>\n<li>Update label messages for clarity.<\/li>\n<li>Limit admin assets<\/li>\n<\/ul>\n\n<h4>1.0.2<\/h4>\n\n<ul>\n<li>Fix activation tutorial.<\/li>\n<\/ul>\n\n<h4>1.0.1<\/h4>\n\n<ul>\n<li>Fix Gutenberg block limitations on non-game post types.<\/li>\n<\/ul>\n\n<h4>1.0.0<\/h4>\n\n<ul>\n<li>Initial public release<\/li>\n<li>Core game engine<\/li>\n<li>Developer Mode<\/li>\n<li>Mission, inventory, and progression systems<\/li>\n<li>Secure REST-based architecture<\/li>\n<\/ul>","raw_excerpt":"Build fully interactive, story-driven games directly inside WordPress. 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